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How Hard Is Beast of Reincarnation?

It's a parry-centric soulslike in the Sekiro tradition — but Game Freak has said openly that it's designed to be beatable by non-experts, and a Story Mode is confirmed. Here's what to expect.

Pre-release edition · Verified against official info · Updated at launch on August 4, 2026

The combat is demanding by default

Beast of Reincarnation's swordplay is parry-centric: previews consistently compare Emma's deflection rhythm to Sekiro, where reading an enemy's cadence and parrying on beat matters more than dodge-rolling or out-leveling content. Well-timed parries also bank the points that power Koo's abilities — so defense is literally your damage engine (see the Koo guide).

Bosses are the centerpiece: colossal Nushi fights staged as Shadow of the Colossus-style set pieces, mixing parryable strings with unblockable slams (boss structure guide).

Confirmed difficulty options

OptionWhat's confirmed
Story ModeA confirmed lower-difficulty mode for players who want the world and narrative without the hardest challenge curve.
Adjustable difficultyDifficulty can be changed rather than being a single fixed setting — Game Freak has stated the game is meant to be finishable by non-experts.
Tactical pauseOpening Koo's command menu slows combat, giving you time to read patterns and plan — a built-in pressure valve reflexes-focused soulslikes don't have.

Can you beat it if you've never finished a soulslike?

Based on what's confirmed: yes, realistically. Between Story Mode, adjustable difficulty, and the time-slowing command menu, this is shaping up as one of the more approachable entries in the genre — closer in spirit to Stellar Blade's options than to Sekiro's take-it-or-leave-it wall. Purists can simply stay on the default setting.

At launch: we'll document every difficulty setting's actual effects (damage taken, parry windows, boss HP), whether you can switch mid-game without penalty, and which trophies — if any — are difficulty-locked (trophy list).

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Last updated: July 8, 2026