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Beast of Reincarnation Review

Game Freak's first AAA action RPG is out, and it lands almost exactly where the previews hinted: a razor-sharp parry-and-companion combat system wrapped in a world that can't quite keep up with it. Here's our full verdict, the launch scores from 41 outlets, and whether it's worth $59.99.

Post-launch edition · Based on the retail build · Updated August 4, 2026

Our verdict: 7.5/10 — a brilliant combat game trapped in an ordinary world. On the strength of its deflection-and-Koo fighting system, Beast of Reincarnation is one of the most distinctive souls-likes in years. But repetitive stages, over-long cutscenes, and shaky performance keep it from greatness. Critics broadly agree: it opens on OpenCritic at 76 ("Strong") with 68% of critics recommending across 41 reviews, while players stay divided. If you're on Game Pass, start it today; on PS5 at full price, temper expectations for everything outside the fights.

The verdict in one line

The combat is the best thing Game Freak has ever built, and the game around it is merely fine. Emma's Sekiro-style katana play feeding into her blighted dog Koo's time-slowing command menu is genuinely novel, and it stays satisfying across the roughly 30-hour campaign. What drags is everything between the fights: recycled environments, flat side characters, and cutscenes that outstay their welcome. That gap — sensational combat, unremarkable world — is the story of nearly every launch review.

Beast of Reincarnation at a glance

DetailConfirmed at launch
Release dateAugust 4, 2026 — out now, worldwide
PlatformsPS5, Xbox Series X|S, PC (Steam and Microsoft Store). No PS4 and no Switch version.
PlayersSingle-player only — no co-op or multiplayer of any kind
Price$59.99 standard / $69.99 Deluxe
Developer / PublisherGame Freak / Fictions, Inc. — the studio's first AAA action RPG outside Pokémon
EngineUnreal Engine 5
GenreSingle-player souls-like action RPG with a parry/deflect core
Game PassDay one on Xbox Game Pass and PC Game Pass. No subscription route on PS5.
StructureStage-based (not open world): roughly 13 chapters plus an epilogue, "Bearing Fruit"
Length~30 hours main story; ~40 hours with side content; ~80 hours for 100% (see how long to beat)
EndgameLevel cap 100, respec supported, New Game+ required for full completion
Launch aggregateOpenCritic 76 ("Strong"), 68% recommend, 41 reviews. Metacritic score pending.

What the critics scored it

Reviews skew positive, with a long tail of dissent. The aggregate settles into "Strong" territory rather than must-play, and the spread below shows why — it runs from Famitsu's near-top marks all the way down to a handful of outright pans.

OutletScore
Famitsu35/40
PlayStation Universe (PSU)8.5/10
DualShockers8/10
PlayStation LifeStyle8/10
GamingTrend85/100
Xbox Achievements85/100
IGN Italy7.5/10
Push Square7/10
TheSixthAxis7/10
COGconnected75/100
Game Informer6/10
Game Rant5/10
Giant Bomb3.5/5

Aggregates. OpenCritic lists the game at 76 ("Strong") with 68% of critics recommending from 41 reviews. A Metacritic average had not been finalized as this page went up — we'll add it on the Metacritic page the moment it aggregates. Note that headline scores from IGN's main edition, GameSpot, and PC Gamer were not confirmed at the time of writing; we don't list numbers we haven't verified, and we'll add them once they're live.

The critical consensus

Read across all 41 reviews and the same two sentences keep surfacing. The combat is the highlight — the deflection loop, the elemental weapon options, and the multi-build skill trees are praised almost universally, even by the outlets that scored the game low. The world and story are the weak link — reviewers repeatedly flag repetitive environments, bloated cutscenes, and characters who never develop much past their introductions. The most common specific gripes are the boss-fight camera and PC/Steam Deck performance. In other words, the closer a review stays to the moment-to-moment fighting, the higher it scores; the more it weighs pacing and world-building, the lower it lands.

What players think

Player reception is more divided than the press. On Steam the game sits around 54% positive ("Mixed") from an early sample of roughly 164 user reviews — a figure that will keep moving as more launch-day buyers weigh in. The split maps cleanly onto the critical read: players who came for the combat are enthusiastic, while those frustrated by performance hitches, camera issues in boss arenas, and the slower narrative stretches are far harsher than the average critic. If you prioritize feel over polish, you'll likely land on the positive side of that divide.

How the combat holds up

This is where the game earns its scores. Deflection is the spine: perfect blocks beat dodging, and every clean parry refills FP, the resource that powers Koo's Bloom Arts. Defense literally feeds offense. Landing hits and parries also builds a Down Gauge that lets Emma execute smaller enemies and stagger bosses, while her seven-stage Entanglement Gauge charges toward Entanglement Overdrive, a slow-time burst unlocked through Strength and upgradable across five levels. Base saving and upgrades run through the Cleansing Walker, Spirit Stones slot into armor, and SP feeds a pair of skill trees.

Build variety is real, not cosmetic. There are three weapon classes — katana, bow, and crossbow — with arrows and bolts accepting up to three elemental slots across Fire (ignite and explode), Lightning (Shock), and Wet. Three attributes shape your character: Strength (attack and defense), Vitality (HP), and Florescence (HP and skill power). Those feed four broad playstyles — melee pressure, ranged elemental, stealth execution, and a Koo-focused parry build around Bloom Arts. The best advice from the opening hours is to concentrate your SP around whatever equipment effects you're leaning on rather than spreading it thin. Some ability names still differ between sources, so full skill-name breakdowns are being verified — check our builds guide for what's confirmed.

Koo is the differentiator. Emma's blighted wolf-dog is semi-controlled: on PS5 you press △ to open a command menu that slows time (it doesn't fully pause — Emma still has to move and parry in real time). Media builds showed Bloom Arts that deal group acid damage with status ailments, bind enemies in giant roots, and rain seeds that stagger foes while healing Emma; treat those as examples rather than a complete official list. Koo also matters out of combat, barking to warn of ambushes, sniffing out hidden loot and rest points, digging up items, and pulling aggro, and a Rapport system rewards petting and interacting with him. Exact keybinds on PC and Xbox, the official Bloom Arts names and FP costs, and how Rapport tiers scale are still being documented — full details coming soon as they're verified post-launch. Our Koo guide tracks it.

The bosses

Every region is anchored by a giant Malefact (some sources also call these Nushi) — a corrupted colossus that spawns the blighted forests you fight through. Beat one and Emma and Koo absorb its power, unlocking new Nushi Skills that reshape how you approach the next area. The confirmed progression runs Rangifer → Lacerta → Ursa → Corvus → Erymanth → Koo's Nushi form → Taurus → Shidou & Nue → Kunai & Kirin → the Beast of Reincarnation itself, with a mandatory late-game Crimson Malefact fight at Starfall Tower (around the 18-hour mark) that you take on as Emma alone, without Koo.

We have full, tested strategies for the fights whose mechanics are fully known — Rangifer (a giant deer weak to Fire, fought twice, recommended around level 6–7), Lacerta (a mud lizard with a poison second phase; bring an antidote), Shidou & Nue (an alternating dual boss that rewards the Black Blossom katana), and the Crimson Malefact. Later bosses — Ursa, Corvus, Erymanth, Taurus, Koo's Nushi form, Kunai & Kirin, and the final boss — are only confirmed by name so far; detailed strategies are coming soon as we verify them post-launch. The full roster lives on our boss list.

Story, structure, and the ending

The campaign is stage-based rather than open world, running roughly 13 chapters into an epilogue titled "Bearing Fruit." As of launch it resolves into a single main storyline and ending followed by New Game+ — there's no verified branching or multiple-ending system, so treat any such claims with suspicion. The through-line is a tragic, tearjerker take on breaking a cycle of reincarnation, built around themes of bonds and letting go. Completion runs through the achievements The End of Reincarnation (beating the final boss), Life After the End (the ending), and Reincarnated (unlocking NG+). Whether NG+ adds anything to the ending itself is not yet confirmed — full details coming soon as they're verified.

Performance at launch

Technical stability is the game's most-cited weakness, and it's real. On PS5, Performance mode targets 60fps but drops frames in boss fights and ships with some noticeably low-quality textures. On PC, the requirements are steep: an SSD is mandatory, 16GB of RAM is the floor, DLSS/FSR upscaling is built in, and the install is around 45GB. On Steam Deck, the game was not Verified at launch — we'd lock it to 40fps on Low settings for a stable experience. Full tested breakdowns live on our console performance and PC requirements pages.

Price, editions, and the Game Pass factor

Value depends entirely on your platform. On Xbox Series X|S and PC, Beast of Reincarnation is on Xbox Game Pass and PC Game Pass on day one, so subscribers can test Game Freak's swing at no extra cost. On PS5 there's no subscription route — it's the full $59.99 or nothing.

The $69.99 Deluxe edition adds a black-and-brown skin for Koo, Emma's "Oni's Hat," a sword called "Big Dipper," 100,000 Amber, and a set of crop seedlings. That $10 premium is entirely cosmetics, items, and in-game currency — none of it touches core progression or difficulty, so the standard edition is the right pick for most players. Our edition guide breaks it down platform by platform.

Is it worth $59.99?

On Game Pass, absolutely — start it today. There's no reason not to try one of the most inventive combat systems of the year at no marginal cost. At full price on PS5, it's a stronger buy for combat-first players than for those who want a gripping world to get lost in. If deflection-heavy action and deep build experimentation are what you're after, the fighting alone justifies the price. If you weigh story, pacing, and technical polish heavily, the launch scores — and our 7.5 — are telling you to go in with tempered expectations, or wait for patches to smooth out the performance.

Review FAQ

What did Beast of Reincarnation score?

It opened at 76 ("Strong") on OpenCritic with 68% of critics recommending across 41 reviews. A Metacritic average was still aggregating at launch. Individual scores range from Famitsu's 35/40 down to Giant Bomb's 3.5/5, with the bulk landing between 7 and 8.5.

Is the combat as good as people say?

Yes — it's the near-unanimous highlight. The parry-driven system, elemental weapon options, and multiple build paths are praised even in the lowest-scoring reviews. The criticism is aimed at the world, pacing, and performance, not the fighting.

Is Beast of Reincarnation on Xbox Game Pass?

Yes — it launched day one on Xbox Game Pass and PC Game Pass. PS5 players have no subscription option and must buy it outright.

Is it multiplayer or co-op?

No. It's a single-player game only, with no co-op or multiplayer modes.

How long is it?

About 30 hours for the main story, roughly 40 with side content, and around 80 hours for 100% completion, which requires New Game+.

Does it have multiple endings?

Not as far as we can verify. At launch the game resolves into a single main ending followed by New Game+. We'll update if any branching is confirmed.

Is this a Pokémon game?

No. It's an original IP from Game Freak — a darker, parry-focused action RPG with no connection to Pokémon beyond the studio behind it.

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Last updated: August 4, 2026